Author
Joshua Wyld

In 1993 Genesis owners were given a surprising game that turned heads of Sega fans and critics. That game was Ecco The Dolphin. The game involved the player controlling Ecco as he transverses the ocean trying to locate clues to his missing pod. The game was beautiful and mesmerizing, and the game had a fantastic soundtrack as well. There was one thing that tripped up gamers was the unforgiving difficulty. However, although the game was hard, players continued to go back to the game. This series has a cult following, and to help commemorate the 20’th anniversary of the game I was able to get an interview with the game designer, Ed Annunziata!

(Article originally published in 2013) We recently were able to grab an interview with Trent Custers, the Founder, Creative Director, and Game Designer of League of Geeks, a studio designing an upcoming indie title called "Armello", which features an anthropomorphic cast of characters. Check out what he had to say about the work so far on the game, and some special details about the story, characters, and furry influences.
Armello is a swashbuckling adventure that combines RPG elements with the strategic play of card and board games, creating a personal, story-fuelled experience.
You play as a 'Hero' from one of the four animal clans: Rat, Rabbit, Bear or Wolf. Players navigate their fully animated 3D character across the board (procedurally generated from 3D hex tiles) as they quest, scheme, explore, vanquish monsters, perform the Mad King's royal edicts, and face off against other players, with one ultimate end goal in mind—storming the palace and becoming King or Queen of Armello.
Armello is League of Geeks’ attempt to revolutionise digital board and card games, whilst providing players a rich world within which they can craft their very own stories of epic adventure.
Read more Interview with Armello Director and League of Geeks Founder, Trent Kusters
Shoot 'em ups, or shmups, for short, are one of my favorite classic styles of gaming. The only problem is that recently, they have been of the 'impossible' type. I'll download a demo, play for a few seconds, and explode. Now, I know there's a ton of people that love that difficulty. It's why the play the game. For those of us who don't have the reflexes of a friggin squirrel, I really appreciate it when game makers make modes for the rest of us. This is what Sine Mora does. It manages to create a nice hill to climb as far as being able to enjoy the game and get better, upping the difficulty at your own pace.
Read more Sine Mora Review by Daxel
Recently, I pointed our viewers to an in-production game titled (un)Lucky7. The game is a "horror, sci-fi themed, jRPG-view, story-driven, pixelart puzzle game" that is now running active campaigns on IndieGoGo and Steam Greenlight.
Blaze Sanecki, one of the men behind the Indie game studio Asylum Creatures, who is creating the game, gratefully answered a few questions we had about the upcoming furry-themed title.
Read more (un)Lucky7 Interview with Blaze Sanecki
It's been a while since I've written a review, but after playing Bioshock Infinite, I was inspired to get back into the spirit. Also, I want to assure you that this review will hold back from revealing any spoilers, so no worries.
Infinite is the third game in the series, but escapes the confines of Rapture and takes flight in the floating city of Columbia. You play the part of Booker DeWitt, who has been mysteriously transported to this seemingly perfect oasis of civilization in search of a girl. However, things are not always as they seem...
I've played through the first two Bioshock games. The first one was revolutionary, and the world of Rapture pulled me in hook, line, and sinker. Bioshock 2, to me, was more of the gameplay-focused title many games become, but finished with a strong second act. To be honest, I was tempted to dislike the new setting in Infinite because I had fallen so in love with Rapture. I managed to hold back the pessimism though, and went into the world of Columbia with an open mind, hoping that Irrational Games would deliver again. Not to spoil anything, but they definitely did.
Read more JoJo Reviews Bioshock Infinite
(Originally posted in 2013) Acharky got a chance to sit down with CEO and Founder of Minicore Studios John E. Warren. Minicore is currently working on Laika Believes: The Sun at Night the first installment of a three part series of 2D action games being made for PC, Linux, and Mac OS.
Read more Developer Interview With John Warren, Founder of Minicore Studios, The Sun At Night