An unusual elk was spotted in the highlands, and I was part of the hunting party racing to its last location. From the back of our journeykin, we pounced the elk and it fought with leyline-infused techniques. We were making progress, when it started running, forcing us to remount our journeykin and pursue it! We readied harpoons with chains to slow it as it zigged and zagged, trying to throw us off. It took several attempts but we stopped it and continued the assault. As before, we waylaid the elk, exhausting its vitality before it began to run again. This time our pursuit led us to another situation, a wolf pup was sickened and the kodan needed help gathering herbs to fight the sickness. It was looking rough, there weren’t enough people to hold off the titans and gather herbs. Trusting the party that began the hunt to finish it, I broke off and went to the pup’s aid.
This series of events is exactly why I love playing Guild Wars 2. You begin one of the many tasks that unfold in the world and it intercepts another task. These events are built to engage you with the world and convey the themes of each map. The Lowlands map doesn’t have a meta event, relying on small local events to convey kodan culture, from hunting and gathering to agriculture and combat. You tend to basic chores around towns, and maybe get an unusual request from a cryptozoologist, however, a strange rot spreads, and you’ll investigate the underlying threat while fighting its effects on the ecosystem.
