Roguelikes are meant to be tough. The best ones are designed in a way that the gameplay loop encourages you to learn as you fail. That is, until your learning becomes so good that you succeed. Then maybe they’ll add on an additional challenge, or another stepping stone. Some even reward you as you progress, making it easier to succeed, eventually. Not all of them do though, and that’s not inherently a fault. Sometimes it’s rewarding to try, try, and try again…as long as things feel fair in the end. Unfortunately, as much as I loved the preview demo I played of Shuffle Tactics, the full experience of the newly released game ratchets up the difficulty with unforgiving randomness when it comes to succeeding in this roguelike genre it firmly sits within.

