Author
Sean Phillips

Ever wanted to experience life as a cat that doesn’t involve VR? Well, ‘Little Kitty, Big City’ from developer Double Dagger Studio has got you covered with this charming, yet brief, game.
The main objective is as simple as it can be: You’re a cat and you need to get home. Not gonna win any Oscars for a deep narrative, but it gets the job done. There are some animal characters you can interact with, like a duck, a crow who you can give shines (which you can find scattered everywhere or by putting cans in recycling bins) to for hats, a tanuki, a gecko, and other cats, though these mostly just boil down to small little side-quests you can do. The tanuki is an interesting character as, once you talk to him, you’ll unlock a special fast-travel system. In exchange for feathers, which you get from pouncing birds, you can use the fast-travel to go from place to place. I will admit, I didn’t really use this system outside of the quest line as the map is pretty small and easy to navigate. I did find the camera to be just a bit of a pain to use, especially when navigating the tight spaces when climbing up to reach the cat’s home. The controls also felt just a bit slippery and finicky at times, especially when it came to jumping as sometimes it felt like I knew I could reach an area, but the cat would randomly jump off and not let me land properly.
Read more Little Kitty, Big City Review by DJ MetalWolf
Fans of the gameplay of the F.E.A.R franchise have been eating well lately, with games like Severed Steel and Ultrakill taking heavy inspiration from the iconic game. Now, a new contender enters the arena in the form of Trepang2 (no, there is no Trepang1) and it’s a well-made disappointment.
If you’re looking for a good story to keep you engaged, then prepare to be disappointed: Trepang2 story is, virtually, non-existent. Playing as Subject 106, you are rescued from a facility by a team calling themselves TaskForce 27 and you team up with them to take down the Horizon Corporation. While there are some hints at something bigger going on and a twist that I was able to call early on, I feel the story is this game’s weakest aspect as I never really felt engaged in anything that was going on. By the time the twist did happen, I was ready for the story to be over, which surprisingly came very quickly as, if you don’t do any of the six side missions, the game is over in less than four hours as there are only five main and short missions to complete and this was even playing on the standard difficulty. Again, there are hints to something bigger going on in Trepang2, like a moment in the second mission and one near the end that I won’t spoil, but those really don’t amount to anything substantial.
Read more Trepang2 Review by DJ MetalWolf