EverQuest

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EverQuest5
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EverQuest4
EverQuest2
EverQuest3

Game Details

Release Date
March 16, 1999
Genre
System
ESRB
Max Players

Furry Features

Furry Relevance
In addition to the typical fantasy races, EverQuest and EverQuest II have included anthropomorphic animals as playable races, including the Froglok (Frog), Iksar (Lizard), Kerra (feline), Sarnak (Dragon), and Vah Shir (feline.)

Some classes are also capable of summoning animal companions or turning into animals themselves. In EverQuest, Druids could become wolves, Shamans could become bears and summon a spirit wolf companion, while Beastlords had an animal companion. Warriors could also acquire an extremely rare item that allowed them to summon the shaman pet.
Characters
Froglok, Iksar, Kerra, Sarnak, Vah Shir

EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game.

Many of the elements from EverQuest have been drawn from text-based MUD (multi-user dungeon) games, which in turn were inspired by traditional role-playing games such as Dungeons & Dragons. In EverQuest, players create a character selecting one of 16 "races" in the game, which range from elves, dwarves and ogres of fantasy, to cat-people (Vah Shir), lizard-people (Iksar), and dragon-people (Drakkin). At creation, players select each characters adventuring occupation, a patron deity, and starting city.

Players use their character to explore the fantasy world of Norrath, fight monsters and enemies for treasure and experience points, and master trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through actions such as defeating capable opponents, looting the remains of defeated enemies and completing quests.

EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players.

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