F-Zero GX


Game Details

Release Date
July 25, 2003
Max Players

Furry Features

Furry Relevance
Leon is an anthro wolf, Billy is a monkey, and Bio Rex is a reptile anthro
Leon, Billy, Bio Rex

F-Zero GX is the fifth released installment in the F-Zero series and the successor to F-Zero X. The game continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the game. GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions. Overall, the game was well received by critics for its visuals, intense action, high sense of speed and track design. Complaints centered on its sharp increase in difficulty that may alienate players.

F-Zero GX is a futuristic racing game where up to thirty characters race on massive circuits inside plasma-powered machines in an intergalactic Grand Prix. Tracks include enclosed tubes, cylinders, tricky jumps, and rollercoaster-esque paths. Some courses are littered with innate obstacles like dirt patches and mines. Before a race, the player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed. Each machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's health and is decreased, for example, when the machine hits another racer or the side of the track. Second, the player is usually given the ability to boost after the first lap. Boosting greatly increases the racer's speed for a few seconds, but also drains their energy. Pit areas and dash plates are located at various points around the track for vehicles to drive over. The former replenishes energy, while the latter gives a speed boost without using up any energy. Courses may also have jump plates, which launch vehicles into the air enabling them to cut corners.

User reviews

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The Dark Souls of Racing
(Updated: December 17, 2023)
Ah, F-Zero GX, the Dark Souls of racing games. I do not say this just to be funny or make a reference, I say this because this game is legitimately difficult. This isn't your run of the mill racing experience, this game is punishing but also rewarding when you finally clear that track after hours of memorizing the layout. Make no mistake, if you want to do well on any of this games courses, you will have to take the time to remember the layouts and various quarks of the different tracks. As well as master the games mechanics and physics. Its harder than it sounds.
Released in 2003 alongside F-Zero AX, an arcade cabinet and the first significant collaborative venture between Nintendo and Sega, this game was released to warm reception and has since become one of GameCubes best titles and is very highly regarded. GX is honestly a very fun time if you don't mind the difficulty. There are plenty of racers and vehicles to choose from, each with their strengths and weaknesses and the game even gives you the option to customize your own vehicle with parts you can buy from the in-game shop. In addition to that, you can determine its paint scheme and even create custom decals. I fondly remember spending hours creating my own vehicles and designing decals based on various things. The meat of the game of course, is the racing.
The game features a Grand Prix mode which initially starts with 3 cups: Ruby, Sapphire and Emerald. With an additional Diamond Cup and even the AX tracks being unlockable later down the down the road. All of them feature 5 tracks(except AX which has 6) and completing them awards in-game currency and even features a small interview with your chosen driver if you came in first(and aren't running a custom machine if I remember correctly). These tracks of course can be selected in the practice and time attack modes of the game which are pretty self-explanatory. However the newest addition in this game is the story mode.
Taking place over 9 chapters, players step in the boots of Captain Falcon as the F-Zero races begin and old rivalries flare up. Its intense and adds to the world of GX but isn't super complex. It is however, as difficult as the rest of the game. These chapters can be quite challenging, and completing them on higher difficulties can award more machine parts and unlockable characters that are otherwise obtainable from AX. Keep in mind that many of the story mode chapters require near perfect gameplay to complete on the highest difficulty. But it feels good to manage it. Much like beating a Dark Souls boss, its intensely satisfying to master a track in this game. This is the best F-Zero has ever been and its a shame that Nintendo hasn't released any more mainline titles. F-Zero 99 exists, but its mostly a multiplayer experience similar to a mobile game. This is one GameCube title I would like to see get a remaster for Switch, perhaps with an easier difficulty curve. Who knows? At any rate, this is a solid addition to any GameCube library you may be building
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