Animal Crossing: City Folk's gameplay is built upon the gameplay of previous Animal Crossing games. The Wii Remote pointer and motion controls (including the Nunchuk) can be used for handling tools, such as axes, slingshots, fishing rods and bug-catching nets. Also, players live in individual houses spread apart from each other, unlike Animal Crossing, in which all four houses are located in a central plaza, and Animal Crossing: Wild World, in which all players share one house. Each town begins with six animal residents, and can grow to a maximum of ten. In previous iterations of Animal Crossing, custom clothing involves a single image that is repeated on the front, back and sleeves; in City Folk, the player can make separate images for each, which is called a "Pro" design.
The player will be able to celebrate as time progresses several real world holidays, such as Christmas Eve, Christmas Day, Thanksgiving, Easter, Father's Day, Mother's Day and Halloween, although they are named differently in the game itself. Holiday-associated characters from previous games return, as well as new additions such as Zipper T. the Easter Bunny, Pavé (a peacock who celebrates "Festivale"), and Nat (a chameleon who hosts the "Bug-off").
The city is a new area added to the game. The player can go there by taking a bus from town, driven by Kapp'n, and once at the city, players can buy clothes, get their hair done, and go to a theatre and so much more. Also, characters may appear in the city such as Phineas (who hands out prizes) and Kicks (who polishes shoes).
Animal Crossing: City Folk
Game Details
Release Date
November 16, 2008
Genre
System
Publisher(s)
Developer(s)
ESRB
Max Players
Furry Features
Furry Relevance
The player is a human resident in a town populated by anthropomorphic animals as townsfolk and shopkeepers.
Species
Characters
Tom Nook, Crazy Redd, Tortimer, , KK Slider, Too many to list