Albion

Albion
Albion3
Albion4
Albion2

Game Details

Release Date
August 31, 1996
Genre
System
Publisher(s)
Developer(s)
ESRB
Max Players

Furry Features

Furry Relevance
In the game, there is a species of cat-like creatures called Iskai. The Iskai are an intelligent species native to Albion. They somewhat resemble humanoid felines in appearance and are tall and slender. Though Rainer identifies them as mammals, they have a number of physiological characteristics that differ noticeably from all Earth species of mammals, such as an empathic/telepathic forehead organ called a Trii and bony "claws" between their toes rather than at the end of them. They have their own culture and history, which is quite rich and is explored within the early part of the game. Iskai have two forms of magic, organized into guilds: the Dji-Fadh (Architecture and Building), and Dji-Kas (Nature Controlling). There are two Iskai characters who can join the player's party: Drirr and Sira.
Species
Characters
Drirr, Sira

In the year 2230, the gigantic, interstellar space ship Toronto emerges from hyperspace at the edge of a distant planetary system. The ship's owners, the multinational DDT corporation, believe that there are rich deposits of raw materials on one of the planets in the system, and the Toronto is to mine the whole planet's resources at once. The player is cast in the role of Tom Driscoll, the pilot of the reconnaissance shuttle sent to verify the status of the planet. When his shuttle malfunctions, forcing him to make a crash landing, Tom discovers that the data that described the planet as a desert world was false. Albion is a world teeming with life, secrets, surprises, and magic. It is up to him to alert the crew of the Toronto to the true situation in order to save Albion and its inhabitants.

Albion is a computer role-playing game and features a number of gameplay elements typical of that genre. The player controls a party of up to six characters, each with their own skills and abilities. With these characters they may explore the game world, fight enemies, and engage in conversation or trade. Characters earn experience points by defeating enemies or by solving certain puzzles. When a character has sufficient experience points they will advance in level, increasing their maximum life and spell points. They will also receive training points which can be expended at a trainer to permanently increase one or more of their skills.

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