
Collector's Cove Review
- Thu, Mar 12th 2026The tagline of “cozy farming adventure on the high seas with an adorable animal companion” is enough to get me very intrigued by a game, and developer VoodooDuck had to know they had a great idea...
Hotel Galactic (Early Access) Review
- Thu, Mar 5th 2026Going beyond just a simple hotel simulator, Hotel Galactic invites its players into a role filled with mystery, management, and a multitude of tasks to complete to build up a rundown intergalactic...
The Monty Mole Collection Review
- Fri, Feb 27th 2026The 80’s was an era of some incredible memories. We had the birth of many amazing horror films, we saw the rise of heavy metal, and video games really started to take off. As a child of the 90’s, I...
Demon Tides Review - Feeling the Flow
- Mon, Feb 23rd 2026Before I came across Demon Tides, I was unfamiliar with developer Fabraz and their brand of slick, colorful action platforming and exploration that they established with the first two games in their...
HAMSTERMIND Review - A Sandy Yet Satisfying Puzzle Game
- Mon, Feb 23rd 2026What happens when you combine archeology, puzzle-solving and hamsters? You get Hamstermind, the adorable puzzle game by indie dev Righteous Tree. Solve puzzles and dive deeper into a mysterious...
Bubsy In: The Purrfect Collection Review: "What Could Pawssibly Go Wrong?"
- Thu, Feb 19th 2026Bubsy. If there is any name that brings dread and hatred to gamers, it’s Bubsy. In the entire history of gaming, I don’t think there’s any series that has as much undeserved hatred as the Bubsy...
PAW Patrol Rescue Wheels: Championship Review
- Thu, Feb 12th 2026Back in 2025, I did a review for a game called PAW Patrol World; a game I said I was pleasantly surprised by and actually really enjoyed playing, giving it a 4/5 score. Since then, I’ve been on the...
Winter Burrow Review - A Little Survival Treat
- Mon, Feb 9th 2026Woods, snow, a warm fire, and soft critters are the definition of cozy. Developer Pine Creek Games and Publisher Noodlecake bring all of these quintessential qualities together in the woodland...
Rightfully, Beary Arms Review
- Mon, Feb 9th 2026Whenever I browse the Xbox storefront, I’m mostly looking for sales on games I’ve missed out on or possible hidden gems I can recommend to gamers. Rightfully, Beary Arms is one such title and it’s...
2XKO Review
- Wed, Feb 4th 2026Despite being a rather slow month for major releases, January does, once in a while, sneak in a surprise or two. The oddly titled 2XKO, a fighting game from the makers of League Of Legends and one...
- Written by Joshua Wyld
- Category: Reviews
- Hits: 2078
I have always loved inviting friends over to play silly platformer games like N++, Rayman Legends, Super Mario Bros. games, and the like. Of course, I also have played my fair share of mobile phone games. So a game like “Crossy Road Castle”, developed by Hipster Whale, piqued my interest quickly when I saw it was coming to consoles. I was able to get my hooves on a review copy, and I’ve spent quite a few hours exploring the procedurally-generated floors of the various castles with my wife in local couch co-op, and I’m relieved to say it didn’t let me (or her!) down!
- Written by Sean Phillips
- Category: Reviews
- Hits: 1431
I really enjoyed the first Starship Troopers movie, though I felt it was one of those movies that should’ve been a one and done deal. Sure, Starship Troopers 2: Hero Of The Federation was watchable, Starship Troopers 3: Marauder is probably the worst sequel I’ve seen in a long time, and the CGI films I heard are OK (I personally only seen Invasion and that was decent), but I still feel that the first film is probably the best movie. Still, movies aside, you’d think a movie like Starship Troopers would be prime real-estate for games, right? I’d thought that, too, but outside of two real time strategy games and a 2005 first person shooter, there really hasn’t been much in the way of video games for the series. Until recently with the release of Starship Troopers: Extermination; a game that, no joke, is a prime candidate for my Game Of The Year, even with a few issues I have with the title. Would you like to know more?
- Written by Sean Phillips
- Category: Reviews
- Hits: 2417
The best way, I think, that I can describe Nikoderiko: The Magical World is that it’s essentially a Crash Bandicoot-style game. That is, you run on a 2D plane that sometimes transitions to 3D, from one end of the level to the other, collecting various items on the screen while avoiding traps and either avoiding or taking out the various enemies. Nothing really revolutionary but still a fun concept. However, Nikoderiko doesn’t really bring anything new to this genre to make it stand out from the others on the market. It doesn’t mean it’s a bad game, mind you, just that it could’ve been the next great mascot platformer.
- Written by Leon Sarambi
- Category: Reviews
- Hits: 4165
I've always been interested in unique gaming gimmicks. Ones that are either using a very used function of a controller or very obviously just a way to get a headline in a gaming article to sell a big piece of plastic that you will only use for one game *coughsteelbettalionforthexboxcough*. Having a gimmick can ruin or enhance an experience, especially if it's one where you don't need any special skills or equipment to use. Enter “Before Your Eyes”.

Before Your Eyes is an immersive story focused first person experience with a unique gimmick. If you have a webcam, you can control the experience through your eye movements by blinking. You blink to select stuff, blink to skip cutscenes, blink to draw, blink to move objects, etc. There is a mouse option if you do not have a webcam, but to get the full experience you should use your webcam, or in the case of the PSVR2, your VR headset. I played through the game twice, one with the blinking mechanic and one with the mouse. Playing with the mouse almost feels like cheating because there are certain story elements where you are asked to keep your eyes open and there's no suspension or challenge when you can just literally pull your hand away from the mouse for a few seconds. With the webcam, those holding periods feel agonizing and you have to force yourself to keep unblinking for longer then you want it to be, it feels rewarding to do so. The issue with the eye controller is that the game is VERY emotional and you'll start to feel it when you cry, having to blink and you'll see yourself skip important cutscenes because you had to wipe your eyes. So, what is the game about anyway?

You play as Benny, Who just woke up on a small boat in what seems like an ethereal land. A Cat? Fox?...Catfox? with one ear is on the boat with you. This is the Ferryman, and he tells you you're dead and on your way to see the Gatekeeper. He informs you that you will need to give the Gatekeeper a story to see if you are worthy of being brought into paradise. You are then taken to your memories to go through your story, starting from your youth to your eventual death and everything that happens in between.

The story does not sugar coat anything and this is where the premise of the eyes being the controller can falter. A lot of the scenes in this game are very emotional. To the point where you will be crying or have issues with keeping your eyes open. However these scenes are where the game will demand you to keep your eyes open for longer periods of time then normal and this can physically hurt while you play. Again, you can switch to mouse controls at any time, but then it does not feel like a full experience because the game was built around you using your eyes. So if you do play this game, please make sure to do some eye exercises beforehand.

The visuals are very simplistic, but great at showing off the little details that the developers put in with every action. The hand drawn action commands and the pop it gives whenever you make a selection is a good touch that connects well with Benny’s story and background. The feel of the different scenes fit well with the themes as well, with all the memories being set like a play and limited visibility like you would if you had to remember specific events from your own past. The soundtrack fits well with the visuals as well, lots of piano and string music throughout with the occasional percussion and synth sounds that punctuate the memories you will encounter.

Initially I was going to go into more detail about the story of Before Your Eyes, but after writing an entire page and a half about it, I decided against it. This review was going to be a short one anyway since this is a game that you need to experience first hand and it may have a different effect on you. Much like how games like “What Remains of Edith Finch” and “Undertale”, your experience may differ from mine and I wanted to explore my feelings on the game. However, that would ruin the experience for you to go give it a shot yourself. So, I implore you, go play Before Your Eyes. It's a 2 hour experience that you won't forget.
- Written by Joshua Wyld
- Category: Reviews
- Hits: 1628
Ever dreamed of being an alchemist in a fantasy town full of anthropomorphic villagers, slightly dangerous monsters, and a wealth of ingredients for your potion-crafting needs? Alchemist: The Potion Monger is all of those things and more, and provides a heaping dose of things to do in a casual setting that allows for you to grow your knowledge and skills at your own speed. Even after spending numerous hours with the game, there’s still more for me to find and do. Though it takes some time to craft the more funny potions in the game, the journey to get there can be a rewarding one, even if it takes a little longer to get there than I expected.




