
Preserve Review
- Sat, May 31st 2025There’s something about sitting in the middle of a beautiful landscape, playing Preserve, that makes it even more wondrous. I had the opportunity to write this review while sailing up the Fjords and...

Frog Legs Review - Short, Silly, and Surprising
- Thu, May 29th 2025Firstly, let me just say that Frog Legs is silly, short, and fun. It doesn’t take itself seriously, is meant to be completed in one play session, and is less than $3. As such, this review won’t be...

Pipistrello and the Cursed Yoyo Review - Dawn of the Yoyovania
- Wed, May 28th 2025Indie games are often the sources of some of the most innovative ideas out there. A lot of these games also wear their inspiration on their sleeves. It’s impressive when a game can both bring its...

Yasha: Legends of the Demon Blade Review
- Wed, May 14th 2025Looking for something new in the roguelite scene, my attention was caught by a handsome tiger warrior in the trailer for Yasha: Legends of the Demon Blade, an action RPG with roguelite elements by...

Clash: Artifacts Of Chaos Review (Xbox)
- Mon, May 12th 2025I made it no secret that while I love the first person genre, I’m always on the lookout for games outside of my comfort zone to check out, so when I stumbled across Clash: Artifacts Of Chaos, it did...

Fur and Fables - Early Access Review
- Mon, May 5th 2025Bullet hells aren’t necessarily a unique type of game to see over the past few years, so if you’re gonna develop one now, you’ve got to bring something unique (if not a few things) to the table. Fur...

Cassette Beasts Review: Going Viral in New Wirral
- Wed, Apr 30th 2025Have you ever had a game on your radar that just slipped you by for a while until for whatever reason, you finally cave and give it a try? That was Cassette Beasts for me. My first exposure to...

Seafrog Review
- Mon, Apr 28th 2025Is there anything slicker than a frog? What about a sea frog with a rocket-powered wrench expertly grinding and sliding his way around an overflowing amount of dangerous, varied, and exciting...

Duck Detective: The Secret Salami (iOS) Review
- Fri, Apr 25th 2025You’re on the case as the Duck Detective in the debut entry in the cozy and quaint series: The Secret Salami! I’ll be reviewing the iOS mobile app version that just released in April, but the other...

Pilo and the Holobook Review
- Tue, Apr 22nd 2025So there I was standing on the back of a space whale, looking for stickers to put in my book, when all of a sudden some weird tar appeared on the back of the whale! I knew immediately I had to save...
- Written by Sean Phillips
- Category: Reviews
- Hits: 1497
Fans of the gameplay of the F.E.A.R franchise have been eating well lately, with games like Severed Steel and Ultrakill taking heavy inspiration from the iconic game. Now, a new contender enters the arena in the form of Trepang2 (no, there is no Trepang1) and it’s a well-made disappointment.
If you’re looking for a good story to keep you engaged, then prepare to be disappointed: Trepang2 story is, virtually, non-existent. Playing as Subject 106, you are rescued from a facility by a team calling themselves TaskForce 27 and you team up with them to take down the Horizon Corporation. While there are some hints at something bigger going on and a twist that I was able to call early on, I feel the story is this game’s weakest aspect as I never really felt engaged in anything that was going on. By the time the twist did happen, I was ready for the story to be over, which surprisingly came very quickly as, if you don’t do any of the six side missions, the game is over in less than four hours as there are only five main and short missions to complete and this was even playing on the standard difficulty. Again, there are hints to something bigger going on in Trepang2, like a moment in the second mission and one near the end that I won’t spoil, but those really don’t amount to anything substantial.
- Written by Brandon Billingsley
- Category: Reviews
- Hits: 1830
Unicorn Overlord is a tactical rpg developed by Vanillaware and released on March 8th, 2024. Those familiar with Vanillaware's work might remember Dragon’s Crown (2013) for PlayStaion 3/Vita and/or 13 Sentinels: Aegis Rim (2019) for PlayStation 4, both of which also featured sidescrolling and strategy elements. If you haven’t heard of them, don’t worry. Neither did I until doing research for this review.
- Written by Joshua Wyld
- Category: Reviews
- Hits: 7104
As a fan of deer, you may think I am biased towards them. However, I’d argue there’s no one better than a deer to judge the quality of cervine-based games. With that said, a new trendy game released on March 15, 2024 called Oh Deer, and oh boy is it a trip. The game consists of (up to) four player-controlled deer trying to survive being hunted by one player-controlled hunter. Every round, the hunter is randomly selected from the group of players at the beginning of the round and the cycle continues over and over until you end the session. During the round, the deer try to blend in with other NPC deer that are ambling around the level by moving like them and faking eating grass. However, the deer players have a hunger meter that they must keep above empty by eating mushrooms that are scattered around the map, or their stomach will start growling -very- loudly, and the hunter can be tipped off to their location. On the flip side, the hunter has a Sanity meter that, if it reaches zero, the day becomes night and ALL of the deer players become deadly wendigos that then attempt to attack and kill the hunter before they reach a randomly selected cabin around the map for safety. The hunter loses sanity over time, and a chunk if they shoot a deer that isn’t a player. They also gain sanity if they do successfully take out a player deer, and they win if they kill them all.
- Written by Brandon Billingsley
- Category: Reviews
- Hits: 2663
On February 27, 2022, Pokémon Presents announced Pokémon Scarlet & Violet. Players were surprised as Legends Arceus had only just released a month prior in January. A few months later, the newest Pokémon games were released on November 18, to a bit of a mixed reception. The general consensus among most is that many like the games but they’re not without their share of issues. To be fair, Scarlet and Violet were by no means a perfect release. Performance bugs including lag, rendering problems etc. And a few other oddities such as the first few seconds of the Elite Four theme being stuck in a loop. These were the kinds of things players noted. Now, this isn’t anything really new for Pokémon, the original Red and Blue became infamous for their number of exploitable bugs and game breaking glitches, Diamond and Pearl had an exploitable bug that let players catch event exclusive Pokémon without the required event exclusive items.
The DLC, collectively known as The Hidden Treasure of Area Zero was announced exactly a year later, with Part 1: The Teal Mask releasing on Sep 13 and Part 2: The Indigo Disk releasing on Dec 14 of the same year. Neither fixed all the bugs and magically made the games perfect but both brought welcome additions with new areas, new characters and new Pokémon.
- Written by Joshua Wyld
- Category: Reviews
- Hits: 3227
I don’t think it’s a stretch to say that everyone reading this review on this site probably would find something cute about Party Animals, developed by Recreate Games. The punchy, rollicking party beat-em-up then throw ‘em out game intends to have everyone in the 8-player lobbies enjoying themselves as they attempt to score points in various ways, mainly after using the fluffy yet furious punching, headbutting, and grabbing methods available to them on the many maps.Pick your animal, your costume, and then get thrown into the fray.
Party Animals is akin to Gang Beasts in that it provides a ragdoll, physics-based character to run around with. Using your fists, feet, head, or a variety of weapons including bats, fish, tasers, and more, you or you and a team try to knock out other players after a certain amount of damage or a particularly strong wallop. Once the character has gone limp, they stay that way for a certain amount of seconds, allowing for their limp body to be hurled over the side, into a trebuchet, or any other number of hazardous situations, leading them to being out for the round or needing to wait to respawn. During this “out of match” screen, eliminated contestants can throw fish, bombs, and other pitfalls onto the map to affect the game after their demise. A pretty cool concept that I’d love to see in more games. After a certain amount of points are gained, or characters are eliminated, the match ends and you get an end screen with an adorable winner’s podium and a picture is taken of all the contestants, followed by a rundown of the achievements and experience you gained during the match. It all flows pretty seamlessly and encourages back-to-back matches. There are daily, weekly, and all time challenges to complete, each with their own currency rewards or outfit customizations to unlock.