The Stanley Parable: Ultra Deluxe Review (Xbox)
- Wed, Oct 2nd 2024You are Stanley. You work in an office complex pressing buttons. One day, no instructions come through your computer and everyone is gone. Wanting to find out what happened, you leave the office and...
Democracy 4 Review (Xbox)
- Wed, Oct 2nd 2024I don’t like using the phrase ‘one of the worst games I ever played’ to describe any game. In fact, I rarely use it as is, even some of the bad games out there I still found some enjoyment or I...
Maple Forest - Kickstarter Launches
- Tue, Oct 1st 2024The island your ship landed on is sinking for mysterious reasons! Explore, make new friends, and face deadly foes in this action RPG! Maple Forest just launched their Kickstarter, and it's already...
Gori: Cuddly Carnage Review (Xbox)
- Mon, Sep 30th 2024What happens when you take the over the top violence of Superjail, the heavy metal soundtrack of Metalocalypse, the sheer absurdity of Aqua Teen Hunger Force, and the killer unicorns from the songs...
Leo: The Firefighter Cat Review (Xbox)
- Fri, Sep 27th 2024I grew up in an era when games for kids were well made, not rushed out, and designed so that everyone could enjoy them. Games like the Carmen San-Diego franchise and the various Magic School Bus...
Isle of Swaps Review: Don't Swap This One Out
- Wed, Sep 25th 2024I mentioned in my preview for this game a while back that I’ve spent a lot of time playing card games, and those are always some of my favorites. I had a lot of fun playing that demo and I’m very...
First 15 Minutes of Windblown Gameplay
- Sat, Sep 21st 2024Developer Motion Twin has posted a new gameplay video for the in-development game "Windblown" and it is looking GOOD! From the developers of Dead Cells, Windblown is a 1-3 player online co-op action...
Iron Meat (Xbox) Review
- Wed, Sep 18th 2024I’m not gonna beat around the bush: Iron Meat is friggin’ awesome! This was a game that never really entered my radar at all so I really had no idea what I was to expect. All I did know was that...
Bearnard Review
- Wed, Sep 11th 2024Forced to go on a quest to retrieve a legendary bow to save his home woodland, Bernard grabs his trusty bow and helpful sidekick owl Blue and embarks on an epic platforming, card grabbing, arrow...
WitchSpring R Review: A Witchy Adventure
- Mon, Sep 9th 2024WitchSpring R is one of the most unique RPGs I’ve ever played and it's a lot of fun. So what is WitchSpring R? It's a remaster of Witch Spring, a mobile game by Korean developer KIWIWALKS that...
Interview with Armello Director and League of Geeks Founder, Trent Kusters
- Written by Daxel
- Category: Editorials
- Hits: 4224
(Article originally published in 2013) We recently were able to grab an interview with Trent Custers, the Founder, Creative Director, and Game Designer of League of Geeks, a studio designing an upcoming indie title called "Armello", which features an anthropomorphic cast of characters. Check out what he had to say about the work so far on the game, and some special details about the story, characters, and furry influences.
Armello is a swashbuckling adventure that combines RPG elements with the strategic play of card and board games, creating a personal, story-fuelled experience.
You play as a 'Hero' from one of the four animal clans: Rat, Rabbit, Bear or Wolf. Players navigate their fully animated 3D character across the board (procedurally generated from 3D hex tiles) as they quest, scheme, explore, vanquish monsters, perform the Mad King's royal edicts, and face off against other players, with one ultimate end goal in mind—storming the palace and becoming King or Queen of Armello.
Armello is League of Geeks’ attempt to revolutionise digital board and card games, whilst providing players a rich world within which they can craft their very own stories of epic adventure.
Sine Mora Review by Daxel
- Written by Daxel
- Category: Reviews
- Hits: 2953
Shoot 'em ups, or shmups, for short, are one of my favorite classic styles of gaming. The only problem is that recently, they have been of the 'impossible' type. I'll download a demo, play for a few seconds, and explode. Now, I know there's a ton of people that love that difficulty. It's why the play the game. For those of us who don't have the reflexes of a friggin squirrel, I really appreciate it when game makers make modes for the rest of us. This is what Sine Mora does. It manages to create a nice hill to climb as far as being able to enjoy the game and get better, upping the difficulty at your own pace.
(un)Lucky7 Interview with Blaze Sanecki
- Written by Daxel
- Category: Editorials
- Hits: 3656
Recently, I pointed our viewers to an in-production game titled (un)Lucky7. The game is a "horror, sci-fi themed, jRPG-view, story-driven, pixelart puzzle game" that is now running active campaigns on IndieGoGo and Steam Greenlight.
Blaze Sanecki, one of the men behind the Indie game studio Asylum Creatures, who is creating the game, gratefully answered a few questions we had about the upcoming furry-themed title.
JoJo Reviews Bioshock Infinite
- Written by Daxel
- Category: Reviews
- Hits: 2532
It's been a while since I've written a review, but after playing Bioshock Infinite, I was inspired to get back into the spirit. Also, I want to assure you that this review will hold back from revealing any spoilers, so no worries.
Infinite is the third game in the series, but escapes the confines of Rapture and takes flight in the floating city of Columbia. You play the part of Booker DeWitt, who has been mysteriously transported to this seemingly perfect oasis of civilization in search of a girl. However, things are not always as they seem...
I've played through the first two Bioshock games. The first one was revolutionary, and the world of Rapture pulled me in hook, line, and sinker. Bioshock 2, to me, was more of the gameplay-focused title many games become, but finished with a strong second act. To be honest, I was tempted to dislike the new setting in Infinite because I had fallen so in love with Rapture. I managed to hold back the pessimism though, and went into the world of Columbia with an open mind, hoping that Irrational Games would deliver again. Not to spoil anything, but they definitely did.
Developer Interview With John Warren, Founder of Minicore Studios, The Sun At Night
- Written by Daxel
- Category: Editorials
- Hits: 2980
(Originally posted in 2013) Acharky got a chance to sit down with CEO and Founder of Minicore Studios John E. Warren. Minicore is currently working on Laika Believes: The Sun at Night the first installment of a three part series of 2D action games being made for PC, Linux, and Mac OS.
Read more: Developer Interview With John Warren, Founder of...